
Ideal projectile motion
Ideal projectile motion: calculate a transparent estimate from the values and assumptions you provide.
Your inputs stay in your browser. Displayed results are rounded to a maximum of 12 significant digits.
Method and assumptions
Method version 1.0.0 · Updated
Calculate
Formula: Kinematic equations without air resistance, g = 9.80665 m/s²
Ideal projectile motion: calculate a transparent estimate from the values and assumptions you provide.
- initialSpeed
- Initial speed (m/s)
- angleDegrees
- Launch angle (°)
- initialHeight
- Initial height (m)
Ideal model without drag, wind, spin or terrain; unsuitable for safety predictions.
Calculate with code
These short examples use the same inputs and core calculation as this tool. Adapt validation and formatting to your application.
JavaScript
const rangeM = 20 ** 2 * Math.sin(2 * Math.PI / 4) / 9.80665; // about 40.79 m at 45°